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Text File  |  1980-01-04  |  2KB  |  31 lines

  1. /*****************************************************************************.
  2. **  TicTac2:  Simple TicTacToe two-player game against another user or cpu.  **
  3. **  Copyright (c) 1995 Ian Singh                                             **
  4. **                                                                           **
  5. **  This program is free software; you can redistribute it and/or modify it  **
  6. **  under the terms  of the  GNU General Public License as published by the  **
  7. **  Free Software Foundation;  either version 2 of the License, or (at your  **
  8. **  option) any version later.                                               **
  9. **                                                                           **
  10. **  This program is distriubted in the hope that it  will  be  useful,  but  **
  11. **  WITHOUT   ANY   WARRANTY;   without   even   the  implied  warranty  of  **
  12. **  MERCHANTABILITY or FITNESS FOR  A  PARTICULAR  PURPOSE.   See  the  GNU  **
  13. **  General Public License for more details.                                 **
  14. **                                                                           **
  15. **  You should have received a copy of the GNU General Public License along  **
  16. **  with  this  program;   if not,  write  to the Free Software Foundation,  **
  17. **  Inc.,  675 Mass Ave, Cambridge, MA 02139, USA.                           **
  18. **                                                                           **
  19. **  Ian Singh                           Ian Singh                            **
  20. **  am256@freenet.carleton.ca           3G Arnold Dr.                        **
  21. **                                      Nepean, Ontario                      **
  22. **                                      K2H 6V6                              **
  23. .*****************************************************************************/
  24.  
  25.  
  26. void getmove(player p, char *field);
  27. void getmove_human_you(player p, char *field);
  28. int checkwin(char *field);
  29.  
  30.  
  31.